Blizzard has introduced stricter character creation controls in World of Warcraft Forever to maintain balance between factions. The company announced that it has further tightened the rules for new potential players of the faction that is in the majority on a specific realm, as the ratio in some regions is unsatisfactory.

According to Blizzard, PvP in Forever works best when the ratio between the Horde and the Alliance is 50:50 or at least close to it. In the US, the ratio on the PvP realm is 55:45 in favour of the Horde. In Europe, however, the number of Alliance players who have chosen the RP-PvP playstyle is much higher, which further complicates achieving balance.

Blizzard acknowledges that the inability to choose the majority faction will be frustrating for many players. Nevertheless, it emphasises that such a measure is necessary to preserve the quality of the game. Hundreds of thousands, and even millions, of players are playing Forever, so maintaining balance is key to long-term stability.

In addition to the faction-related changes, the new patch brings changes to the experience system. The amount of experience players receive for killing enemies in dungeons has been increased by 50 per cent. The initial intention was for players to gain more experience by completing quests in dungeons than by killing opponents, but it turned out that players were simply skipping the dungeon quests.

Blizzard is therefore now encouraging combat against enemies in dungeons, which should balance how players progress. These changes are part of a broader effort to ensure a fairer and more enjoyable experience for all players, regardless of chosen faction or region.